This thread will document my journey through learning and growing (heh) my garden of knowledge in foliage & vegetation production, the specialism I'd like to have as an environment artist! Although I intend to tailor my work towards stylisation and hand-painting, I'm still experimenting with and learning more realistic…
Thanks. I didn't even know that existed :open_mouth: Ive gotten another comment about the hands and i can see about the ribs being short, but this definitely is cool.
cheers man, learned quite bit the last few days, ie varying the bevel size more, not being so heavy handed overall Now I have got the technique down I can focus more on the reference
I wish I had "hands" in ZBrush. Asymmetry would be much easier with both hands, and a solid mass to turn around and shape from all angles just by thinking about it.
Ya man, just on that sigma grindset and there's no stopping - Added scales - Added more scales - Added even more scales -Felt sorry for my tablet for hand drawing each individual scale - Did some face and butt reshaping Have a great week!
Hi I am fairly new to 3D modelling and am trying to teach myself to create 3D models from scratch with Blender and could use a little critique and advice from those more in the know on things I might be neglecting or missing. To start off with I am just trying to create a base male body mesh as a starting point to work…
I create a child/parent relationship with the weapon to the dominate hand. Then, link constraint the supporting hand to the dominate hand. Allowing for the dominate hand to key the animation in FK or IK at any given time
Yep the hands are oversized. The great hands in the concept are more artistic for picture deepness. The hands are from the camera position to the nearest bodypart.