@Alex_J : well you're in for a treat once you'll discover the Flatten brush, which is by far the best out of all sculpting apps out there *and* has the option to perfectly conform to the initial normal, producing perfectly flat facets.
Just wondering how you guys feel about putting texture flats in your portfolio. It seems to be a mixed bag of artists that do, and artists that don't put them along with their work. Also how do you feel about tileable textures? I am making a couple textures for my portfolio and was wondering if I should put the texture…
I'm having a problem just painting a flat white terrain texture. I've gone into the terrain menu and assigned a texture to the layer. A flat white one. Whenever I try to paint on the terrain, I just keep getting the checkerboard pattern. Any ideas?
I think this looks good but the wood is a little flat, the colour is just a flat colour with the scratches on it, maybe add some more wood grains to the wood to give it some subtle variation so the colour isn't so flat?
I've got a tool setup with multiple layers but I'm having trouble getting a clean alpha out for each individual layer. I have a flat plane setup as the top layer and am trying to grab an alpha for each layer below it. Only problem is I'm getting a gradient for the flat plane rather than a flat black. The plane is…
Small update: I tried using Reduce, but because some of the flat surfaces are connected to non-flat surfaces, I get some bad results: Is there a plug-in or script or function that JUST reduces/combines the flat or square vertices? So I don't get this kind of bad result, where 10 non-flat edges lead to the same vertex?
Oh the irony - after enabling both GLTF import plugins available and dropping in a Blender-baked and -exported GLTF (defaulting as static mesh) and doing the necessary texture re-plugging (as the importer assigned some nonsensical texture presets by default) ... the result of a Boxsoft bake is perfectly flawless, with flat…