PolyCloth for 3dsMax PolyCloth is a multi-threaded & C++, physics based cloth brushes plugin for 3dsMax developed by PolyDesign. * Physics based PolyCloth allows you to: * Add wrinkles and folds to your meshes with a powerful brush. * Move your mesh like a cloth and simulate cloth behaviour * Use shrink brush to pinch…
For a high poly model in Maya, what is the best way to go about making intircate lace designs for women's clothing? like this... I made the base clothing and tried cutting it with Booleans... but that didn't work at all.
i ssomebody into simulating cloth for trousers or something instead of sculpting it out in zbrush or mudbox? i wanted to know it a simulated cloth looks as good as a good sculpt.. edit: darn, i thought i was into the technical talk board... srry
Hi everyone! This is my first post on polycount! (not including the one needed to post) I am currently working on a female mage caster and had a few ideas sketched out for clothing. I would greatly appreciate any comments, suggestions or feedback on adjustments to existing clothing, addition of new clothing or about the…
does anyone have a good tutorial on how to use cloth WELL in 3DS max 9 or lower. All of my experiments in cloth are either too computer intensive or just plain don't work properly. Also, any links to some really good cloth plug-ins that you guys know work well would be helpful. Thanks ahead of time
My favourite reference book for clothing, Dynamic Wrinkles and Drapery by Burne Hogarth. Other good places to look would be in clothing catalogues. An indispensable source for modelling clothing.