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How best to approach clothing fuzz?

tgm79
polycounter lvl 4
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tgm79 polycounter lvl 4
For realistic rendering in Arnold, how is fuzz on clothing usually done? With Xgen or with some fancy shader?

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  • Neox
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    Neox veteran polycounter
    yes!

    i mean both options are valid, it always depends. what type of game, how close will you get, what else is on the screen etc.

    particles would be another option

    i think on the meta humans project for the very closup stuff they use a shell material/shader to do the peachfuzz on the clothing.
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