Thanks for the feedback, yeah I primarily did use a box modelling approach to create the base mesh probably isn't the most ideal method of getting more sculpted organic forms like a human body, I did have a reference character sheet to work from when creating the base mesh but as for the accuracy of that base reference I…
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There are alot of different approaches to studying artistic anatomy. In the end the method that is most effective for you is the one you feel comfortable with. The one that works for me is sculpting whole figures from the begining. When starting it's important to work quickly making studys. Working on a whole figure gives…
DAZ3D recently released a free script that does an outstanding job at converting a Genesis + clothes + Hairs into an fbx very well configured / rigged / skinned character. Some textures aren't placed properly and need to be moved/reassigned, the material editor once converted to VRay needs some manual cleaning. But it's…
Hi. Thank you for taking the time to write this! Though I may need some clarification on some stuff since this is still new to me. For the pose, yeah, I think its the pose rather than the lighting but I could be wrong. I wasn't really happy with the pose but since it's better than the generic T-pose I just went with it.…
Who I don't really know much about 3d modelling. I tried different software ages ago and 3ds max was the only one that I could use to create models without reading anything or using tutorials. I got 3ds max 2011 long time ago but haven't really done anything with it until now. What After spending way too much time to…
In this forum I have noticed that the answer to any question is "do your own research", "try it for yourself", or "the software won't make you any better of an artist". Those are all correct answers, but are they really all that helpful? In my mind I think when you give someone an answer like that you are making an…