Should make it clear that just because a language has C in the name doesn't mean it's anything like C#. C -> low level procedural small fast but difficult to use for large projects language. Almost everything is done by working directly with memory addresses in the form of pointers, even string manipulation. C++ -> C with…
This is sort of like a cross-over post with a question I asked here: https://forums.unrealengine.com/t/a-quick-way-to-rename-parameters-in-material-graph/1706116 But my broader question for polycount is, are there any tools or methods to improve QOL with the unreal material graph? Renaming a bunch of parameters,…