NP use what you want. But you can totally change any color you want in HTML, including the borders on images/links (or just get rid of the border!) Also it confuses me as your current lightbox gives all your images a white border too. . . ?
Is it possible to make border edges a different colour. I know that you can make them thicker than regular edges, but I'd like them to be a different colour.
Anyone know of a script (or other method) to convert a uv face selection into its border edges, like can be done in edit/editable poly via shift-clicking on the edge icon?
I see. Here is the UV layout. I chose border color to be the same color as texture that I am using. As for the border, there is a border when I render out my UV as an image. But where do I find out the how much part? Here is the image of the UV rendered.
ya with the unfold tool, a good way to get straight uv's is to flatten out the borders of the shell, than use the unfold with with all but the borders selected, and pin unselected checked
Not sure what the Max Maya equivalents are but... "Poly Append" the first open border example ( result 1 face/poly ) "Fill Holes" the closed border example ( result 1 face/poly per hole ) Triangulate then Quadrangulate that face/poly This will get you at least halfway there ( divisions using border divisions )
Hello, untill nowI have used with total satisfaction flaming pear solidify B filter, to extend the texture border colors of a transparent image to the infinite till borders limits of the texture map, recently for dunno what reasons all borders start with black pixel surrounding the alpha shape of the texture and then…
It's hard to tell if yer Maya model has depth or is jes a shell... however,if a shell.The Border Edges of the hole can be used to preserve the shape of the Cut Out.mesh> smooth> option box> choose:preserve geometry borders. If the mesh hole is not a border but has extruded depth...Smooth by selected faces instead of by…