Since our last Freelancer did his work and left us we need a guy who models the concept on the shot. It will be our "heavy dude" Playermodel with an exosuit for limited flying abilities. If you are interesed your task would be to mode lthe high-poly model and optional do the low-poly too. We offer an organized team…
So I've been trying to Model Megatron's canon and can't seem to figure out how to get the curvature at the end of the canon with the little tubes coming out. I'm stumped and could use some insight from other modelers.
Hi there, this is character of model which i did for one game project. You can see some teaser video soon. Model was rendered in Marmoset. It has 11 000 polys and texture 2048 and highpoly, shot from zbrush
Here is a quick post from a my insect. Its been a long time since I post somethink over here. It's modeled in LW, Zbrush. turnarround vid: http://www.virb.com/wimhouben/videos/55480 enjoy It only modeling.
Hello guys, I have problem with my model. I am working on this high poly robot. I unwrapped my model before I applied turbosmooth and this happened to all my Uv's on most of my parts. Any feedback would be appreciated :)
It seems people are more keen about modeling fantasy helmets or pseudo historical helmets seen from movies but little is known that actual helmets used along in history are equally fascinating. One forgotten era where there are superb examples of fascinating helmets is the hellenistic one (time period after the Alexander…
Hi everyone, It has been a long time since there was an update to Diamant UV tools and I am pleased to finally announce the release of the Alpha version of Diamant Modeling Tools 1.0 for Maya 2011 and 2012 x64. This is a full rewrite of what was in the past called Diamant UV. I have renamed this tool to Diamant Modeling…
I have never done this before and i'm confused to as how you make a high detailed object and still being able to unwrap it for texturing. As wouldn't you use sub'd modelling? Anyone have wireframes of models for films?
Hi guys, I am doing a 1:1 scale model for rigging in Zbrush and getting confuse of my workflow. I was going to retopo my model before I went in too deep but I don't know how many polygons should it have after retopo. My question is, 1. how many polygons (approximately) should this model have after retopology? 2. What's the…