Hi i tried to smooth my poly modell in maya. i get weird mesh results and of coarse my bake fails then. what i did: i used Smooth Poly *Options // ********************************************** // Settings: exponentinally - - - - - - - - - - - - - - - Exponentional Controls: divisions 2 Continuity: 1 - - - - - - - - - - -…
With tiling textures, you still keep your shell within the 0 to 1 space because the texture tiles. There's no need to go outside, it'll just be the same texture. Tiling just means repeating in a direction. Tiling textures repeat in U and V directions. Trim textures usually repeat in one direction, either U or V or Harry…
This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…
For another project I am working on, a requirement I have set myself is that I will need to be able to use vertex paint some meshes. I have been doing some research based on this requirement and how to develop the shader, and thought it would be good to share my findings and hopefully help out anybody else looking to learn…
This is really cool. It seems a little impractical to paint something so uniquely with real-time limitations, but hats off to you for trying something different! Here's another trick for adding edge padding I used to use before Xnormal: 1) cut out your textures into islands, if they aren't already, making sure the edges…
Hey @Rickpwnz, cool concept. I think there are a couple proportion edits you can make to closer represent the concept. - Although the clothing looks thick.. Id assume he has quite a large muscular back that somewhat engulfs his neck. Currently he has quite good postured. - Arms and hands need to be about twice the size…
Hi all ! Just wanted to let you guys know that I have one left (v2, colored) that never got sent out because of a waiting list cancellation. It's been sitting all wrapped up and ready to go in my storage for a while now, so I thought I would put it up for grabs here ... It will go to the first person posting in this thread…
Time for an update I guess. Finished a set of rocks. screenshot in UDK. http://media.indiedb.com/images/games/1/15/14944/screenshot01.jpg Textured this prop, model made by Aaron. It's just a simple map prop so nothing special. http://media.indiedb.com/images/games/1/15/14944/hammer.jpg And now I'm working on a modular…
https://www.youtube.com/watch?v=htsnqLPgHOI Another pass on the Tan's Lizard texture. Rendered him out in Marmoset, then put together in Premiere. Beginning of Rant: This time around I had to experiment with codec compression, I ended up playing around with H.264 under one of the HD presets. The goal, as always, is to get…