Hi i tried to smooth my poly modell in maya.
i get weird mesh results and of coarse my bake fails then.
what i did:
i used Smooth Poly *Options
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Settings:
exponentinally
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Exponentional Controls:
divisions 2
Continuity: 1
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Map Borders: //to be honest i don't know what this option does that is why its off
do not smooth
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preserve:
hard edges //i only understand one of the options also. its the obvios hard edges
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Well my problem comes with; Continuity: 1
But if i set 0: Continuity: 0 ...my modell gets really edgy and all my soft edges are beeing ignored.
any suggestions what i can do to smooth nicely? :poly141:
cheers
the settings
The error that comes with Continuity: 1
The lowpoly base i smoothed
Replies
The Mesh was twisted because i had not enough loops where my Hard edges are.
Also the preserve: hard edges; was definitely not was i though so i turned it off.
The Continuity: 1 Parameter is a bit experimental and i ended up with like .456 and it worked very well then.
My Map Bake is now perfect
thx!