Hello! I am Jens. I am co-founder of Storyyeller Games, a game studio from Germany. We are currently working on our first game, a Point and Click Adventure with a strong focus on an emotional story and meaningful player choices. The game is set in a shattered world consisting of flying islands inhabited by various…
Howdy. :) I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm…
Fire Hose Games is looking to expand its team and have a few great artists join us in Cambridge, Massachusetts. These are entry to mid-level positions with a very dynamic and growing company. Check us out at firehosegames.com/jobs and if you feel you'd be a great fit, send us your stuff! (We are aware that this is 'mostly'…
Hi, I'm an artist/animator that works in Unity/Photoshop/Spine/Blender. For the past years I've worked on Flash games in the beginning and then moved over to Unity, where I've worked on such Steam games as: https://store.steampowered.com/app/935270/Great_Heros_Beard/?snr=1_7_7_230_150_1…
About Us MFX is a boutique design studio in Malaysia specialising in design, animation and visual effects. A dedicated creative team armed with the latest technology provides award-winning service to local and international clients. Their work in 2D, 3D, special effects and design has won awards every year since MFX was…
I want to recreate the amazing look of the MikuPa concert model, and I want to my model look more accurate Reference images (Photos by MARZA ANIMATION PLANET, rendered from Autodesk Maya) What I currently have in Blender:
8monkey Labs, Inc. is an independent game developer bent on counter-revolutionizing the game industry. As a breakthrough move to set itself apart from the rest of the industry, 8monkey Labs has decided to develop a next-next-gen title. One-upping the current-next-gen industry is no small feat, though. It requires a highly…
Hi,looking at your requirements,this is not a job for one single person.It can be ,but finding the person may be very difficult and even if you get lucky,he will be demanding a lot.I suggest you break your requirement into parts as per animation pipeline.Modelling artist, rigging and animation and a compositing artist.
Hey so i am trying to animate a character for our graded unit game so im on a bit of a short deadline. I am following a tutorial from Tales Of Nalstone on youtube if you know him, its really well explained but i cant seem to get one part working. I put 3 joints down with three controllers at the pivot points, group each…
So I've done this, (reduce by 50%) and the result looks okay. But maya simply will not apply the damn "attribute" permanently. I want to permanently reduce the poly count. If I leave it as an attribute and then go to the game exporter to go to FBX, the resulting file+animation is completely broken. How can I do this? Can I…