Your environments look beautiful. Your gallery of individual props looks good too, but I feel like they're not interesting enough on their own to be on the front page. Maybe you could make some small dioramas to showcase groups of props at a time? Alternately, you could do what this guy did:…
What sort of environment? Art deco is a pretty wide aesthetic, and there's a big difference between, say, a hotel lobby or the cabin of a submarine captain. If you already have a specific idea of the function of your environment, telling us would help us suggest some references. If you don't, I'd highly recommend thinking…
Hey guys,[FONT="] [/FONT] As someone who is dedicated to providing the highest quality service at all times, I am always intimately involved in all aspects of 3D art, particular when it comes down to planning and delivering the environment scene in detail. The foundation of my success lies in my passion for being at…
Hello Polycount! I just wanted to share what I have been doing in CryEngine for the last 5-6 months for my demo reel. The first environment is a greenhouse facility (greenhouse inspired by Benoit Godde's art). I built the interior scene first and kept expanding it until I built my whole greenhouse facility. I then wanted…
Hi all, I am an aspiring 3D environment artist based in Brisbane, Australia and currently I am enrolled at QUT in a Bachelors of Fine Arts course majoring in animation. I am worried that maybe this course isn't right for me as only a quarter of it seems relevant to what I want to do when I am working professionally.…
Hi, Ive been working for a low poly internet game for the last couple of years but need more of a challenge! Im working on my portfolio, mainly making environments in the Roboblitz version of Unreal Ed. My main problem is Normal maps. There is a lot of focus on Normal Maps for characters but not too much about an effective…
Now Avaliable Need Environment Assets for your next Title? ... look no further. 6 years of professional Studio work. Sega Studios, The Creative Assembly, Krome Studios and various Start-Ups. Vast styles and genre experience: Architectural, Painterly Style, Realistic/Post-Apocalyptic. Great range of skills - Lighting,…
Bare Mettle Entertainment's first title, Sui Generis, is an open world RPG that explores new approaches to gameplay, story, animation and much more to deliver an unprecedented game experience. The game is the product of many years of design and R&D and is now in development after a successful Kickstarter crowdfunding…
Come be a part of Disney Interactive/Junction Point Studio and the Epic Mickey team! Were looking for folks who want to have fun, work hard and have an amazing game to show for it. Junction Point Studios is currently looking for Environment, Visual Effects, Animated Objects, and Lighting Artists. This position will be…