A Chameleon dude im working on. Just some base colors laid down for now. Hes at about 15k tris and some areas arent really optimized yet. Some stuff missing like his fingernails and som rivets for the armor. Also doing a shield and sword for him, i will post those soon:) zbrush sculpt
A little bit of a poll, would be interested if your studio works with shading models that go beyond phong. http://renderwonk.com/publications/s2010-shading-course/
Hi there. Im hoping to get some feedback and criticism (constructive) on my tank model for my 1st year of Uni. Any information of feedback will be awesome. Cheers guys and girls. Last image is from 3DS Max. The first load are UDK.
Alright so on and off in my spare time I have been working on this guy, The concept is from Paul Bonner. I look forward to posting more of his progress and hearing what everyone thinks of him. Thanks for taking a look!
I've been working on a new portfolio piece for the last couple of days and are just looking for some critique to further help me enhance the piece before it goes into my portfolio. Images of the current model both untextured and textured are shown below;
Hi Guys! I'm going to do a fan art of a bloodborne character ( hunter :) ) But i gonna make him from scratch , so I decide to make a male body, Please help me with some tips and criticism with the anatomy, Thanks!