I think I said this the last time someone started moping about viking helms, but everyone -knows- vikings had horns on their helmets, whether in reality they did or not. Half of character design is working with archetypes so that your character can be instantly recognised - a guy with horns on his helmet is a viking. To…
Hey guys, My name is Andrei and I'm a freelance 3D Character Artist. I'm specialized on creating realistic characters for video games. Here's my portofolio: https://www.artstation.com/bejanandrei15 Here's my linkedin: https://www.linkedin.com/in/andrei-mihai-bejan-5a33261a2/ Skills: • Highpoly organic and hard surface…
Here's a character i'm currently designing, early preview with just some faces and a development sheet done, looking to completely translate this into 3D eventually. Here's some face sketches I did to get a character going: And here's where I am right now. He is called 'Barbatus Jurgium', which translates from Latin as…
Hello all, Tonight I've been doing some character modelling, I ended up sketching out a bust of one of my characters, my question is this: How do I now pull out the rest of his body? I don't really understand zbrush well enough yet to see how i can create additional geometry. like a body 'block' i can sculpt from. it feels…
Hi =) so I've been a huge fan of the artist Caleb Thomas (CTChrysler) for quite a while now. When I finished my most recent character project I figured I would try my hand at doing a 3D version of his character Annie. I've been working on it in between work for the last few months, C&C is welcome 😊 Original concept by…
Mixamo's newest software has been officially released. Mixamo unveils its new release of Fuse, its Universal Character Creator. Unique high-quality characters can now be created in minutes though a very intuitive interface and then seamlessly rigged and animated using Mixamo service. The release adds a ton of new assets…
It as been a while I suppose.. Low poly (ish) Character. Hand paint texture, like the old days i suppose. Viewport Ortho It as been a while I suppose.. Low poly (ish) Character. Hand paint texture, like the old days i suppose. And some Gif Animation Also an extra Black and White Animation for fun.. Also, My schedule is…
Hi everybody, Here is my UT2K4 character that i made for a school job (and my second work posted on this forum). I tried to make a frightening character with tencacles that will move like a jellyfish (it will be a good animation training I think ) Here it is The front and the side view:…
Hey guys! Posted a character that I've been working on in another thread where the concept was the main subject but I decided to also make it in 3d. Was almost finished with the entire thing when I decided to just throw it away and start over as it looked like crap. So this thread will show my progress of the new version…
Hello all There is a lot of incomplete things as ears details on legs and feet. It s my second character my reference is mostly anatomy and my goal is to create a normal character + learning some anatomy and acomodating with tools. Feel free to unleash critique please. ps: don t mind 10 pack i saw somewhere that few people…