The Rome environment is pretty good. It could use a little more material layering to break up the large flat surfaces like the ground. It doesn't have to be super beat up and decayed, but think about where dirt and wear and tear would occur. This will help tell the story of the place and add visual variation. The other…
I'm not telling you what to add but I highly recommend you introduce yourself as a person. Why did you become interested in 3D design (environment specific). The company now knows what you've done and what you can work with. The studio's would also like to know who they are dealing with in general, personality, teamplayer…
@Nistrum If you want to see if you are good enough for a studio job, put your artwork against others e.g. load up artstation or some amazing 3d artist and compare your work, if you are not as good then you know where to start. What I see is a lot simple assets like a lamp, or a simple building. I would not use that as a…
Mini Weekend Update. Started to make the little scene. Starting to come together a a bit more every day. Had a bit of time this weekend to keep working (very small update but gives a better idea of the scale I'm looking to create). I added a floor and some props to the scene. I'm really starting to get excited for this…
The idea of (probably) needing to spend another year just doing environments/props trying to break in when I've already spent so much time doing characters is depressing. I assume if your portfolio consists of mostly characters then you will be passed on for any 3d art positions doing props? Do hiring managers ever…
@gnoop I can confirm raytracing works fine in Marmoset 4.06 with UV splits on all hard edges in the normal map, I just tried it to make sure and it's seamless without the Arnold bug. I also tested all soft edges and that works fine too, so you can pretty much set the normals however you like in Marmoset and it comes out…
I’ve decided to start this post as a way of documenting my projects, getting crit and just being more active in the community. For this project I am aiming to improve my texturing by creating a series of tool props that I can collate into a diorama after a while and then maybe a small environment. At the moment I am just…
Hi! So I´ve been on the job hunt since my internship is ending this week. sadly nothing yet. so I decided to rework my portfolio during this summer and thought I could start a sketchbook to post my progress. so here we go. Something I did during my internship 5231 tris 1024x1024 I´ve also started a new environment project.…
have to agree that the lighting setup you have right now is losing pretty much your entire scene. right now all of your main props are pretty much all hidden in shadow and the bright white light is the only thing that shows up. I know you want to go for a dark/stormy feel to the scene but if you end up losing all the…