[ QUOTE ] yeh the animations are pretty cool. i cant really crit them, but the uppercut should be more like, a forward step, with a real HEAVE with the sword, ending with the sword behind his head. [/ QUOTE ] Yeah, think "x-treme golfing" :P
Position: Pipeline Technical Director Division: CIS Vancouver VFX Reports To: Head of 3D and Technology Start Date: Immediately Responsibilities Reporting to the Head of 3D and Technology, the Pipeline Technical Director will be heavily involved in the creation and ongoing support of a large high-end visual effects…
Hey Guys, been a while since I posted. No luck getting into the industry but making some smaller steps, working freelance for a few companies, including molotov games as lead character artist. Just wanted to dump some art from the 2 characters I've done so far. Only been using 3dsmax and zbrush for 1.5-2years now so I'm…
My previous dragon posted here was for the comp over at cghub check out the entries, I'd love to get your vote but which ever entry you feel deserves It go right ahead never-the-less here is my contribution: Beauty: Chasing another dragon, he is like my other design of the trifecta mount so he can do Land, sea and air.…
Thats great to hear since you talked about trying to get refund. Like WarrenM said. You can't force Modo to work lke 3ds max or maya. It works differently. I think it's really flexible once you wrap your head around it.
Really is great to see several differing perspectives on this, especially Oroboros, 7thBattery and Pior's on feedback. I think Oroboro's example really hits the nail on the head for me, the uncertainty potentially leading to unexplored ideas or updates and also inspiring artists to work toward quantity at the expense of…
I love 3d Studio Max, so I'm very relieved to hear that the rumors were fake. However it's still a good heads up to get into another modeling software. Though I've already worked in Maya before maybe I should get into Modo instead.
working at game scale it wouldn't have been a problem... The falloff would have been a dead giveaway. But those 1 unit primitives... Thanks for the heads up. I didn't know that one. I use the marking menu to get into soft select. ctrl-shft-RMB
I'd read through that thread several times and was banging my head trying to figure out what was going on. Then I realized that I had to hit "save mesh" after editing the cage in xNormal 3D view. Geez. Shame. Thanks for the help everyone, that thread is awesome!
Did not expect that kind of language from you EQ :) heh. I kind of understand what you mean Paul. I really don't know almost anything about photography. I try to read up what I find online, but I don't know any of the big names from the past. Thanks for mentioning Garry Winogrand and Robert Frank- I honestly never heard of…