good - we can look forward to this dropping out of the news in the next few days, rather than 6+ months of people continually gabbing on about his time in prison and impending suicide.
Hi polycount! This is my first take on a character with real human anatomy. I still feel like its not done yet, but I can't really put my finger in what exactly I need to continue with. What tips do you guys have? =) )
Hey guys! I wanted to share my WIP for my warrior character. I want to continue and make a few armor pieces on him. Maybe a viking-barbarian-esque style. I hope you guys like it. CC would be awesome! Thanks for looking!
I posted a while ago with the 2D concept of my character for class. I've since brought him into ZBrush to start sculpting. If anyone could offer some critique before I continue, that would be awesome. This is the finished Concept: Here are his current sculpts:
Hey everyone, here's some BL:R fan art. I took the original ArmetX helmet and made a heavy variant. Might continue and texture this, not sure yet. Here's the edited version in 3D: https://p3d.in/VsmiM Original: My version:
Update: Updated the trim, continued to model, texture and uv. Still working on the uv's and everything so there is still a bit of stretching in some places. I also got it into unreal and I have just started messing with lighting. Also the trim does not have a material on it at the moment so that's why it is so shiny. Any…
I have no idea why that is happening. It looks like the top left viewport quad. Does it continue if you toggle Alt+W (Maximize Viewport)? Try setting Views | Viewport Configuration | Layouts to 1 viewport.
Hello guys, so this is something on which i have been working on currently, while watching continuous E3 stage shows...:) still some little tweaks are left but is almost 90% complete.I would love to have opinions from you guys on this asset.
Scratching my head on this one. I have a particle (billboard) that is clipping/penetrating into the terrain. I've tried the 'queue = overly' solution in editing the shader to no avail. The particle continues to render before the terrain. Any possible solutions would be greatly appreciated!
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