Scratching my head on this one.
I have a particle (billboard) that is clipping/penetrating into the terrain.
I've tried the 'queue = overly' solution in editing the shader to no avail. The particle continues to render before the terrain.
Any possible solutions would be greatly appreciated!
Replies
Thank you for your reply!! I assure you this is for a good cause (art test!)
I gather I would modify the material (or more accurately the shader?) within monodevelopment/text editor? What variable would I change to change the Z order? Again, I tried changing the queue = overlay and it did absolutely nothing.
I'm relatively new to Unity and VERY new to any scripting witchcraft.
Thank you again!
Makes complete sense!
However, I duplicated the main camera and parented (is that how you make a child camera?) it under the main, and followed the rest of your instructions, but no dice.
No doubt a case of pilot error somewhere on my part.