Hey everyone, this is my first foray into character sculpting in zbrush. I was following a gnomon tutorial (The Gnomon Workshop - Introduction to Zbrush 4R7, Madeleine Scott-Spencer), learning more about zbrush and how it applies to character creation when modeling this. I'd like some criticism on what I did wrong and what…
Currently working on a Character that will be used in a mod I think I'm going in the right direction but it still seems off. The character is African American, he looks alright from the front (still needs improvement though) but the side view just doesn't seem right, I'd really like some crits and pointers with this one.…
I'm talking about just about any 3D RPG out there, the characters for things like The Sims, how do you model so that say this person's head has multiple possible hair styles that in a game environment can be pick and chosen from a character creation screen? I doubt I'll have to make a separate model for every possible…
Hi I am amateur character artist looking for opportunity to prove that i am coalified to do what it takes to deliver you assets you need for your projects for free. I am fairly good in creating realistic and stylized characters. these are some examples of my stylized ones:…
I've been trying to figure out how to animate two character models in 3ds Max and then export them from their separate files into unity so that they can perform death duels similar to those in Jurassic Park: Operation Genesis as seen here https://www.youtube.com/watch?v=mvxwtod00To. How does one go about doing this if you…
Hey all, Splash damage in London UK is looking for another senior character artist to join its ranks on current and new projects! shimmy on down to these here links for more info and to apply! (Applicants should go through the website please!) http://splashdamagejobs.theresumator.com/apply/oLPavi/Senior-Character-Artist…
Hello! I am looking for a 2D character artist to put together some character reference sheets. They are for an anime series in a feudal/middle ages setting. The first reference sheets are for a pair of human twins named Leo and Lion. Something similar to Yukine from Noragami. Yukine:…
I'm not sure about the unity store but the Unreal Marketplace requires that for bipedal characters, you use their skeleton and that the joints be roughly in the same place as their example file and definitely the same the orientation. That is so your character can use all of the animations available in the market place. If…
I think I said this the last time someone started moping about viking helms, but everyone -knows- vikings had horns on their helmets, whether in reality they did or not. Half of character design is working with archetypes so that your character can be instantly recognised - a guy with horns on his helmet is a viking. To…
Hey guys, My name is Andrei and I'm a freelance 3D Character Artist. I'm specialized on creating realistic characters for video games. Here's my portofolio: https://www.artstation.com/bejanandrei15 Here's my linkedin: https://www.linkedin.com/in/andrei-mihai-bejan-5a33261a2/ Skills: • Highpoly organic and hard surface…