Hi, I'm having big troubles with what seems to be pretty simple. I want to create tiled stone walls with one of them broken. To do this, I modelized the stone wall using Blender 2.79 as you can see here. Then, I created a plane and baked this using substance designer. After further tweaks, I managed to achieve this…
Hi all, Been working on this project for a little while. Actually have the whole progress from the start in my sketchbook thread: (https://polycount.com/discussion/213185/sketchbook-animru). Thought it might be better to get feedback here though. Second image is my main reference. I've just gone through a few iterations of…
So I've been working on this for the past few days for a future Substance tutorial. It's a less stylized version of this amazing original asset by friend and polycounter Jarred Everson: The goal here was to automate as much as possible and build a library of specific wear and tear generator for different kind of materials…
How would I go about creating a terrain textures of various different substances/textures...Say I want a river running through grassland, there would be a shift in texture when it gets to the side of the river bed and underneath that. At the moment i can only create a texture which looks tiled and cant work out how to…
I am having an issue on most of my flat surfaces going from Substance Painter to Marmoset 3. It looks like this is centered around the triangulated edges for some reason, making the mesh look "squishy" in Marmoset. I have tried a number of things, from forcing my Max export to Marmoset to not triangulate in Marmoset, to…
Hey! I started working on this a few weeks ago, as I thought it would be an interesting project to do in order to get to know a large number of different 3D software. I started learning 3D modelling from scratch in May, so it seemed like a good challenge, and it certainly has been this far, quite the learning curve I have…
I am learning how to model/texture using a consistent art-style, what I am aiming at: Captain Toad: Treasure Tracker (Wii U) Mario + Rabbids Kingdom Battle (Nintendo Switch) Some information: - My current toolset: Maya LT, Substance Live, Photoshop - My background: a programmer and game designer (not an artist, but I am…
Hello all I'm new to Polycount but not to 3d. I've been working on a female character. I used Maya, Zbrush, Marvelous Designer Marmoset Toolbag 4, Substance 3D, and Substance Designer.
"Life is because of the gods; with their sacrifice, they gave us life. ... They produce our sustenance ... which nourishes life." --- I'm excited to show you "Sacrifice". This is my latest personal project, created during my environment art mentorship with Alex Beddows & Skill Tree. The environment was inspired by the…
Darth, I was having the exact same dilemma yesterday. I was running up against the issue that all the Trim Sheet tutorials explain how to create a trimsheet and then how you can use the trim sheet to create assets. But I was looking for a process to create the assets first and the trim sheet second. This seemed more…