A simple workaround is this: Set this to Total + Selection. And then select everything in the viewport. It culls per object and not per polygon, but it should be useful.
Hi I came across something strange whilst examining how the Hell Knight model from Doom Eternal was unwrapped. I swear I may have come across this before and possibly asked about it...? I'm not quite sure how this works. But also, is this common practise...? Around the butt area, the top, bottom, and around the upper leg…
Using SBM and meshsmooth is the way to go, turbosmooth is okay if your just previewing but as a final product it's not ideal imo < that's from personal experience though some people like it :/ ======================================================= This is my method with some instruction from Santiago Orgaz; 1. Detach all…
For some reason, its like the brush is inverted, its acting as if i've selected Zsub, but even when selecting Zsub, it acts the exact same. Seems to do the same for claybuildup too??
Something evil with grids and selections. Evil useless photoshop features be damned!!! CTRL-H hides it, but if I make some selection and ctrl-h again it pops back up.