Wow, wierd, you might want to talk to Aria Chai He wrote the perl script I used to export the objs from modo: http://forums.luxology.com/discussion/topic.aspx?id=41509 That said, I imported those objs into maya and they looked fine. I re-exported them from there and got the exact same banding issue. Keep in mind I also get…
I'd second the Silo full version. As far as 3D modeling applications go, Silo is already pretty inexpensive. I believe it runs $159.99 at the moment. Not cheap, but a hell of a lot cheaper than other sculpting apps. The core version is close to half price, but you get a lot less out of it. If you don't want to pony up for…
Hey all--seems like every time I think I'm good at baking normal maps they come back to bite me in the ass. I've spent the better part of the day trying to get this model's normal maps to display correctly in Unreal and I've run out of ideas. Any insight would be HUGELY appreciated. Here's my mesh in Maya, with just the…
* I’m a 3D animation student at Pratt Institute currently working on his senior thesis film and using unreal engine 4 to render the film. I have been experiencing an issue with the game engine. * This is basically what has been happening to me. I import a rigged character into unreal from maya, import all the other assets…
Getting an access violation error when I load the .skel file for my animated mesh. Work flow atm is this: I modeled, rigged and animated in 3ds max before I knew that you can only import animated meshes to marmoset from Maya. I exported as FBX from max with bake animation on. Loaded up in maya just fine, used the stooge…
Okay, so I'd love to have some way to get "proper" tangent & bitangent vectors out of 3d studio max and into marmoset toolbag, but I can't see an obvious way to do it. I've been learning maxscript today, writing a .mesh exporter in it. About halfway through the process I realized that maxscript provides no way to access…
I have built a character in max 8 (see Female firefighter in p+p for wip).She will be taken into zbrush to create normal map. I downloaded a maxscript Skeleton Rig v1.73 tnat aids in posing model. I want to do a test rig(first time with rigging)so i can make sure it deforms ok. Is it ok to rig character before taking her…
I'm pretty new to Zbrush having spent the last 2 weeks burning through the Three "Intro to Zbrush" video tutorials by Michael Pavlovich, I've learnt a great deal on the inner workings of Zbrush and how to make a good start on getting sculpts done but I'm wanting to find a bit more information or general advice on the step…
Hello modonauts, How about this for MODOvation! We are pleased to announce that MODO indie has now been updated to Service Pack 4 (SP4). MODO indie 801 SP4 contains approximately 30 bug fixes and improvements, improving stability and correctness. http://store.steampowered.com/app/321540 File I/O: (Mac) Fixes 801 SP3…
I made my hair with Xgen, which I converted into Interactable groom (Generate - Convert to Interactable Groom), and then export as alembic (Generate - Cache -Export Cache) but thank you for sharing that plug-in! I have a feeling that will work great haha, so I'll try it out