Hey! I'm Dina, a 3D Character Artist specialized in low-poly characters. Experienced in modeling, sculpting, texturing and rigging. I’m available for freelance and contract work. My Discord: tina.reka
Directed to the people already in the industry, or having a deeper working knowledge of the industry pipelines than I do. How often do you get to use Zbrush, or similar program, in your pipeline at work? Over the last few years I've sunk a lot of time into Zbrush, and relying on baked maps to help push my diffuse and other…
My payment for April was not processed successfully due to low balance on a debit card I used with Megascans. I have since topped it up, but I don't know how to trigger another billing attempt on Megascans side - the only option the portal provides is updating the payment information, which seems to affect nothing (no test…
I'm trying to make a render of a cyberpunk-like city with a lot of buildings, signs and more. What I have trouble is how I'm gonna make the roads and big buildings. What I mean is if I'm gonna do modular road system or all in one piece? What works best with texture, uv-mapping and so on. Here is an example of what I'm…
I have a character rig that I rigged in an arrow shaped T-pose. When I make his arms go to the side, I must translate the shoulder joint away from his body for a natural look. How do I make it so that when I rotate his shoulder into a certain range, it creates translation? Am I doomed to redo the model/skeleton/skin? or is…
I feel like I waste a lot of time reading news articles and stuff about world politics, war, and things that may not benefit me instead of spending more time learning how to make games. Do you spend lotsa time on news articles? I was the pron, movies, and games guy but as I get older I find myself wanting to read more and…
Hey Guys, Im a 3D artist with an embarrassingly weak understanding of rigging and I wanted to get some ideas regarding a new project. So how would you go about rigging the image below so that it will have a control to expand and contract with the image being its most expanded state. Very similar to a Hoberman sphere when…
I've been kind of curious about it too. I am big on the technical stuff for art and understanding how things work, as well as testing new workflows and whatnot, but when it comes to coding, I have little to no experience or desire to learn. I'd like to learn basic stuff for PS/Max/Maya/etc tools, but it seems like…
It's more to do with studio size and regulation. once you get past a certain size you legally need HR and once you have HR you have rules about how you speak to people and they're enforced by people who are payed to not have a sense of humour
I would like to know how to pass the coordinates of my object 1 to my 2 (same objet, not same position). I know that there is a solution with the projection modifier, but I did not succeed. Thnak you!