Well that depends on what program he using, or what he plans on what he want to do. I know program like maya, it would be great to know python and mel script to create custom tools. Unreal Engine 4 is C++, but they have a Blueprint system. It's pretty much a build in visual-template node program. In which you plug in and…
Sure you can. Just use different period with the time, and different division. But for this, you will need a second debug scalar node. because a number can't really have 2 decimal point. And then just add the 2 debug scalar node together. You will also need to position it using the uvs input of the second debug scalar. Or…
One of allegorithmics's recent youtube videos is about using a node called atlas maker to make texture atlases. Its a little different from what you are trying to do, but if your graphs already setup for your character colours you could create a node or preset that you plug your graphs into that will put your textures in…
Good luck dude. Let's hope it was only that one node. I took a course on the lympatic system last year. Very important function of the body many people tend to overlook. Having 25 nodes removed sounds unbelievable. It's these situations that cause me to question whether I should be working outside anymore, especially with…
Potential game devs, feast your eyes! On this! https://www.youtube.com/watch?v=zfD7mrQUNOQ This is MNSI, I spend a year working on this and I reckon there ought to be at least a few devs out there that have experienced my frustration at the complete inaudibility of Unreal 4's physics. In a nut shell(tm) MNSI is a complete…
Hello everybody! Before to explain my project and which competencies i am looking for, i will start to present myself. Note : First, sorry for my english, it is not my native language. ;-) I am Kevin D., i have 29 years old and i live in the north of France. I did my studies in computer sciences (development), network and…
Hi there. I'm using maya 2008 on XP 32bit. Whenever I create a light, the shape node doesn't show up. the light works and lights expectedly and i can move it and rotate it and everything, but i can't see the light node itself. how can i fix this problem. usually when i create a spot light, i get a little cone shape, or a…
We are having some scale issues with FBX's that are getting exported out of Maya and wanted to ask some of the maya pro's for a fix! We are having a number of lods in the scene. Each mesh is getting "Grouped" with the Group getting named LOD0, LOD1 etc... and then exported to FBX. When we are bringing the FBX into modo it…
Alright, so I know how to texture a model using node systems like hypershade/cycles node editor as well as a basic understanding of how surface maps work. The problem with texturing is my hand painted texture skills are crappy and I feel like they drag down the quality of my work, enough to where my models look better…
Hi folks. I figured I'd work on a Node World project just for funzies and also as an opportunity to learn hard surface techniques in Zbrush. For those who don't know, Node World is another Substrata type project except this time with a cyberpunk theme. To start it off I'm working on a fodder class character who will be a…