cool I'll echo comments about the clouds and terrain below, seems to conflict with the plane elements. Could add to the excitment by having some fast "speed clouds" type stuff to give it some more energy. I only suggest it because it feels cool, but just doesnt feel "fast." The water and islands below could go for some…
Hello polycount! I have been working on a model in Maya for a month and now when i export to 3dMax it displays crash log says: One or more objects define the UV mapping by POLYGON_VERTEX but the index table has less entries than the actual number of polygon vertices. The missing entries have been assigned an arbitrary…
Ok, I have several critiques on this model. We'll start with the back, and move our way up. First of all, His tail is incredibly long and almost the same diameter all the way through. On an actual T-Rex, the tail is really thick at the base moving under the legs at the pelvis and coming to a point at the end. The tail…
Another simple thing you could do is straighten your cards more so you can fit them together more efficiently. Right now you are wasting A TON of UV space.
Whoo, totally understand the questions, these might be a mouthful. \\ Weighing your time put in vs. effect. If you want an absolutely accurate and unique AO bake for each of the mesh elements in your low poly, you're going to have to provide a unique UV space for even the items that COULD be clones since each low poly…
Hey. I'm working on this sketch. I'd love an additional pairs of eyes which could point out what's not working. The first render is from Marmoset Toolbag 3 with some retouching in Procreate: I've decided to move rendering to Blender. Here is a Cycles test: I certainly need to make gold more pronounced... The horns need…
Some of the materials in DDO give different default results based on the project being spec or metal based. I'm curious, according to an article on Marmoset website (http://www.marmoset.co/toolbag/learn/pbr-practice), both specular and metalness can be PBR accurate. When selecting these materials in DDO, which version is…
Hi Im a game industry profesional seeking more contract work or full time positions. My website can be viewed at http://www.andylittletonart.com I can do anything from Model/texture, rig/animate, particle effects and export to your game engine. The full 9 yards. Im versatile and can work with any platform limitations.…
Teriaki : I agree, the renderings you just posted are perfect, especially for a game like Borderlands. Not too much time was wasted on gimmicks and details, which in turn allows the modeler to only focus on what matters the most. Unfortunately, for the last few years there has been a push for character models that can also…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…