Hello. My name is Denis Khlebnikov and i'm 3D Artist. Looking for freelance/remote/contract or part-time employment. My portfolio: https://www.artstation.com/dezaiw Skills: -Experience in several AAA projects.-Low poly / High poly modeling. -Hard Surface modeling -Organic modeling -UV Mapping. -Trim,Tile,Decal textures.…
One thing that always baffles me is the smooth curve that so many artists apply to their work. It's aesthetically pleasing but I never understand how it's applied. It's hard to explain but I'll try: I want to make an outdoor scene with an old asphalt road that smoothly curves away in the distance, most likely applied with…
Hello! I am glad to show you what I did for Homefront: The revolution. This images are the ones that best represent what I did forthe game while contracted by Elite3D. I was responsible for building modelling, prop and decal placement, material blending and prefab making. I also worked on modular kits for the factories,…
I'm stuck with this thing: It's a new weapon for the mod I'm helping out. They call it the Gravitational Influx Grenade or whatever--usually "GIG". They really want a sterile look for it because it goes with the story that you're the first soldier to carry it (it being experimental and all). So without the option to dirty…
i tried my hand at making a ship that might be made by the same manufacturer as the tantive IV. i also took a little inspiration from ralph mcquarrie concepts. most of the corridor modular bits are done with just beveled edges and custom fixed normals+some decals here and there. the surface grunge is two…
This is a fan-art of old-time game called Arcanum. It's not exactly the item from the game, but I just was inspired by atmosphere and design of it when creating this teapot heater. For modelling, re-topology (100k polygons) and base maps baking Blender was used. Textures was created in Substance Painter. To create some…
Hi folks I'm trying to paint terrain in max for export to a game engine using vertex paint and all 3 rgb channels to have separate textures. Ive seen posts on people explaining the theory (e.g. http://www.polycount.com/forum/showthread.php?p=729964) but I cant for the life of me get it working. Does anyone know of a good…
I'm going to be making a city but I'm not sure how to create the roads/sidewalks: -Are they just terrain layer materials? -Are they modular models? (if so how would you account for the surface curve and bend (circular shape of road) (I'd be confused how to connect the pieces without seams) -Is the road just 1 model itself?…
Yes, same here. The only times I had to deal with that kind of stuff was at the beginning and the end of an employment/freelance job. Sometimes there were some changes to the company and I had to deal with some extra paperwork but it wasn't really a big deal. Freelancing requires more paperwork with taxes and stuff but I…
this project is completely modular which has some unique assets and some trim sheets. "the Office" concept is inspired by the video game "Batman: Arkham Assylum" and the environment is completely redesigned and turned into original diorama which is in real life scale in the game and it is absolutely playable. All the props…