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Vertex blending and alpha maps for game terrain

Hi folks

I'm trying to paint terrain in max for export to a game engine using vertex paint and all 3 rgb channels to have separate textures. Ive seen posts on people explaining the theory (e.g. http://www.polycount.com/forum/showthread.php?p=729964) but I cant for the life of me get it working.

Does anyone know of a good tutorial?

Also, is it possible to add decals in the same material (I know, he wants the moon on a stick I hear you cry! ;0)

Hope someone can help
Cheers!

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