Hello! I am glad to show you what I did for Homefront: The revolution.
This images are the ones that best represent what I did forthe game while contracted by Elite3D.
I was responsible for building modelling, prop and decal placement, material blending and prefab making. I also worked on modular kits for the factories, which included the previous plus destruction variants of the buildings and optimization.
The team at Elite3D were amazing to work with, please check out the rest of the work we did together!
https://www.artstation.com/artwork/GLOea
Cheers guys!
Javi
Replies
I'd really like to see a wireframe view of the same pictures.
My teacher at school is forcing us to use so little polys that I feel like its hindering us more than anything, and this could help change her opinion
I am afraid I am not allowed to share more technical stuff... I don't have explicit permission for it.
Anyway, it always depends on the target plattform you are going for. It is fine to use very little polys for mobile games, but for console/PC,
you have more polys to use. This forum post can guide you well
http://polycount.com/discussion/141061/polycounts-in-next-gen-games-thread/p1