This is a basically complete clean texture. I haven't applied any grime whatsoever yet. Maps (Originally 2048x2048) In order to save UV space, the left side "FARA" intake warning and the numbers on the wings are actually separate objects, slightly raised above the main mesh. They are cut straight out of the main geometry,…
I was wondering if there were any scripts floating around for these apps (specially Maya) that would take a mesh that has UVs, and create a flat 2D mesh "unfolded" according to its UVs, like you can do in ZBrush. I was experimenting to see if it would save me some time at transferring textures between meshes. Sometimes…
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
I've had to explain this idea to a few people so I figured I would cut and paste a quick explanation I did for a friend just now. It's not fancy but it gets the point across. I'm using Maya right now but its the exact same idea in Max. Using the loft tool. Make a circle and a spline in the shape of the tree you want. The…
@Marshal Banana My lighting setup is super simple. It's just a point light and a sky blue environment probe for the ambient scattered light. I don't know how to set that up in Blender, but the way I do it in Maya is to set Mental Ray as my renderer and go into the Render Settings. Under the Indirect Lighting tab there is a…
So I've been trying to bake this really simple piece for the past day and it doesn't want to work. So here are my results: Here's my best result so far: I've circled all of the problems I'm having: My cage fully encloses my meshm especially around the outer rim, so it should be picking up the normals of the HP. The HP is…
Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
Hello everyone, this is the first time this happens, but I have strange distortions on the low poly model. The model 1 in 1 is like a high-poly in ape, but at the same time I noticed that the Cage behaves strangely in some places it has holes, but somewhere it does not follow the geometry. there are no n-gons or…
Generally what you would do is take a photo with a color checker, chrome sphere and matte sphere in the same image. The color checker balances the photo to a more "true" colour hue. The spheres help to determine light direction, intensity, GI and HDR image. They then recreated the lighting conditions in a 3D program and…