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Maya/Blender - Any mesh unfold scripts for making 2D meshes reflecting the UVs?

polycounter
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Justo polycounter
I was wondering if there were any scripts floating around for these apps (specially Maya) that would take a mesh that has UVs, and create a flat 2D mesh "unfolded" according to its UVs, like you can do in ZBrush.

I was experimenting to see if it would save me some time at transferring textures between meshes. Sometimes cylinders can be annoying as they'll create wavy lines, due to bake's ray projections, that need correcting in PS, for example. Any pointers would be appreciated.

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