Hi there, we are looking for someone to make character models for our game. This is a really important position and you should be very active on the team and good at communicating. If this interests you, you can read on ahead to learn about the requirements and what we are looking for.We are looking for someone to create…
Hi guys, Recently I started my new project on UE4 and learned from the previous UDK project that 'simple' uv2 unwrap is not going to give any good (even though will finish unwrapped it faster but the amount of headache looking at nasty light baking...it's just not worth it...), so I google for a way to do a uv grid snap…
We’re developing a videogame that brings a fresh approach to storytelling in VR, and releasing it on a new platform later this year, but we need some help. We seek a 3D environment artist with a unique perspective and strong traditional art skills, particularly in illustration, who can build a 3D world that evokes strong…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Art Director to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
Hello, my first post on polycount, but I have been a fan of the work here for years, been posting on cgtalk and cgchat for a while and decided it was time to post here too . I need some critique on my character for the cgchat challenge (mythological characters) my character is athena. I am looking for any input or design…
Hello everyone, As you may have guessed, I'm new to this forum and modeling/3DS Max overall. I'm currently working at my third model in 3DS Max and have run into my first problem I'm clueless about, at the UV Mapping stage. Basically, I have unwrapped all the polygons and am now trying to put them together to a handy UV…
Hello, currently working on portfolio work, it's my first time using UDK, so far i'm quite happy with the results but Id still like to take it a lot further. I've learnt quite a lot since the first time of opening UDK last week but as far as using shaders and lights to their full potential, i feel like Im miles off. I…
Unreal London Meetup - Tuesday, September 27, 2016, 6:45 PM to 9:00 PM - <LINK> http://meetu.ps/e/C08rw/wZLtd/f <LINK> For all you amazing developers I thought I would help share the event. A friendly get-together for people interested in Epic's Unreal Engine 4. We'll have a couple of talks, presentations and some social…
I think the bottom environment piece is the most interesting although the execution feels halfway there. there needs to be another pass of finer details/props like trash or crumbled chunks of concrete or something, and the textures could use some more love right now they are all super uniform and a bit bland. some larger…
You learn something new everyday. Wish I'd known that a few minutes ago :P You might be surprised how much work that simple scene can be. The terrain, are you going to use the new UDK terrain or make your own terrain mesh in Max? If you do, you'll need to make a painting shader for painting grass/mud etc otherwise you…