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Athena need input

RoachMXF
polycounter lvl 18
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RoachMXF polycounter lvl 18
Hello, my first post on polycount, but I have been a fan of the work here for years, been posting on cgtalk and cgchat for a while and decided it was time to post here too . I need some critique on my character for the cgchat challenge (mythological characters) my character is athena. I am looking for any input or design ideas/critique before I need to have it finished and submitted on the 1st of November, I am looking for very critical eyes as I wan't this to be a solid character with few flaws. Anyway right now for me I hate the handle on her staff, the eyes on the owl head on her helmet bug me(easy fix) her shin guards and feet are untextured, her bracers need more pop and so does the shield. The requirements are 2500 triangles with 1X512 but I chose 4X 256 sheets. I couldnt decide whether I wanted her more imperial and godlike or more gladiatorial as athena is goddess of war, I went with a more greek style as she is more nude, all athletes were completely naked for the most part. Anyway both outfits are included in the 2500 tri count so I am looking for a way to pose them in a beauty render for the final submission and am looking for critique and ideas. I am wondering if I should add glowing eyes to them or not, I kinda like the way she looks though, just looking for opinions. anyway here are my rough concepts to where she is today so far a little over a 2week production time: athena.jpgathenahelmetcon.jpgathenawip8.jpgathenawip8-2.jpg

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  • RoachMXF
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    RoachMXF polycounter lvl 18
    oh yeah I have till the 1st of November to make any changes and get all the renders done so any ideas on how to arrange them together in one shot would be greatly appreciated.
  • Sean McBride
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    Sean McBride polycounter lvl 18
    Wicked dude. really great stuff.

    Ather than the legs being worked on this is ACE!
  • RoachMXF
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    RoachMXF polycounter lvl 18
    thanks mandinga
  • EarthQuake
    Looks great the only thing i can really say as far as crits go is the shield looks a little blured, does it have a small place on the uv or something? Could we see a close up of the face and some texture flats?
  • SjetvsKerrigan
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    SjetvsKerrigan polycounter lvl 18
    I still don't know why the ancients thought fighting naked was a good idea.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    Actually only ancient men fought naked (well, actually I don't think they fought naked, they did sports naked and wore armor in combat), the women always wore clothes to cover everything up...

    Athena is the goddess of wisdom, Ares/Mars is the guy responsible for war, though Athena is a better fighter than him.

    I'd kill off the high heels, they wore sandals back then and having high heels on those would be cumbersome and painful, also the front of the feet looks a bit blocky.
  • RoachMXF
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    RoachMXF polycounter lvl 18
    excellent advice any more would be mucho appreciated
  • ironbearxl
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    ironbearxl polycounter lvl 18
    i like those concepts as well as the model, very good form and poses. I have a question though, 2500 polys can be alot depending on how you use them, can you post some wires just so we have an idea of how much more you have to work with? Also, you have 2 versions of her, maybe try to pull together a unified version of those two versions we're seeing. And I dont know if you want to focus on getting too detailed with the texturing just yet, if you're still blocking out most of the character design.
  • KMan
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    KMan polycounter lvl 18
    Wow, those are some pretty nice looking breasts. They are a nice size, and look soft to the touch.
    The Shield could use some sharpening, and some more depth to the red skirt. I like the brick red of it, but it could use some stronger highlights and shadows.

    Also, she does not appear to have any clavicles. Also she seems to have a small forehead. Her hair seems to come in a bit too far. Her nose also seems to be pinched at the end. Doesn't look very roman or greek.

    One last thing. That whooshy FF7 style aura she has around her could stand being much more saturated. IMO.
  • Thermidor
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    Thermidor polycounter lvl 18
    Overall its looking great , i think (if you have time) you should work on sculpting the body abit , the knees, calfs and shoulders need work .... the face and .. uuh , boobies look great , maybe she would have some prenounsiation in the collar bone area ..? is she modeled posed or for animation ?? if shes modled in a diferent pose , can we se it , as things can get distorted and some of the problems may be rigging..

    like said before , lets see some wires

    keep at it . looking nice
  • notman
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    notman polycounter lvl 18
    The calves seem big and the top part of her torso seems too long (between the breasts and the shoulders). I think you've done a great job with the rest of it.
    I do agree though, it seems odd that she would have armor such as a helmet and shield, and even the skirt, but she wears nothing on top. I think she's a little too proud of her breasts wink.gif
    That and she should be holding the staff, not just leaning it against her hand.
  • b1ll
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    b1ll polycounter lvl 18
    Yo, I dig.

    I'd say I'd go back on the skin, sharpen up the details like mad, kinda like the helmet, I'd had more colors on the skins, seem kinda boring, But Yeah, its good. It could be a great great piece, if u had details like mad, and sharpen it.

    b1ll
  • RoachMXF
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    RoachMXF polycounter lvl 18
    Hey I really appreciate all the input everyone, I will get right to these issues: The collar bone, adding a ton more details, working on the rig a bit, or tweaking some of the model more, I will post the base pose tonight, the rig is kinda sloppy for pose but works ok, I will upload it and maybe if any of you are in the mood could mark what needs to be changed, once again I really appreciate the input, I am trying to make a really quality piece so I really appreciate critics. Thanks a bunch -Jeremy
  • moose
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    moose polycount sponsor
    hey thats sweet!

    she looks like she a labret spike, kinda funky. Her hair also seems to transition from head to hair oddly, she's got helmet head. The shadows on the inner bridge of the nose may be a bit toooo dark, making her eyes sink in more and seem less attractive.

    It looks like the lower body has been neglected kinda, not sure if you arent done there or not though. The shin armor isnt as cool as the helmet, and she aint got no toes!

    I really dig the helmet and sheild designs smile.gif it just looks like it needs a bit of polish to it.
  • IceWolve
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    IceWolve polycounter lvl 18
  • RoachMXF
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    RoachMXF polycounter lvl 18
    shit... you know what.. moose is very right I did neglect the lower half damn you!!! hehe now I need to integrate the wing motif in the shins and make it not blow ass, I am so bad at the last few steps involved in making a character soooo easy to get sidetracked, I am not sure what a labret spike is though. -cheers
  • IceWolve
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    IceWolve polycounter lvl 18
    Btw i notice the face seems a little bland or flat, it could some some work, mainly the lip area, or just the skin texture entirely could be a little better. And that smilie should of ben a big smile one not a laughing one! >_<
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    Most issues have been touched on. Real quick tho. Why in the concept, are her breasts practically around her waist? lol. Other than that, I dig the style of the concept, nice quick rendering. On the texture map, you might want to pay attention to the ratio of the texel density. The spear looks super crisp, so does the helmet, then the shield is blurry, and the leg straps look kind of blurry. It could be just the texture isnt sharp itself, but *shrug*

    looking good.
  • RoachMXF
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    RoachMXF polycounter lvl 18
    I figured out what was on I had a filter turned on on the shield skin in maya I usually set that to off, it was blurring it a bit I have made quite a few changes now, thinking of skipping sleep to make some major progress, all these little things matter
  • RoachMXF
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    RoachMXF polycounter lvl 18
    its ok I have old M.J. to keep me awake... Michael Jackson...I know its sad HA!
  • RoachMXF
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    RoachMXF polycounter lvl 18
    here is where she is at now, its 12:50 am. The resolution is kinda crappy as I use dial up so I reduced quality a bit, but final renders will be full quality. I know the tex sheets are confusing I swear there is a method to my madness, I have been trying diff layouts as I have been changing her shape, optimizing, rebuilding, reunwrapping, made a sword and some stuff to make her assymettrical like an armband on one side, fixed a few things suggested, have the planes set up for her helmet now to create transparencies, she is weighing in at 2469 including weapons, effects and everything else and I still have a lot of work to do. Poop: the concept was done really quickly so I was mostly trying to just get an idea down for myself, just a speed paint however if you notice her crotch is way lower than her breasts, the belt was kinda high along with the cloth I saw a statue of athena with one breast bared and a short skirt with similar proportions and I thought it was interesting so I derived this from that. have been working a bit on her spec maps too, will have some examples of that up soon, that along with adding speckles and beauty marks and more shade to skin and armor will make her look less flat I think. The extra polygons will probably go to even more rounding unless any of you can think of anything that needs them. athenawip9-2.jpgathenawip9-1.jpgathenawip9-3texsheets.jpg
  • moose
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    moose polycount sponsor
    labret spike is a piercing below the lower lip, in that area between the lip and chin, or "soul patch" area.

    it only shows up in the reders at the top of the thread though... i got nuthin.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    The face looks like it could use some extensive work. The eyes are set too high and the nose is far too small. Bottom lip is a little on the over sized side.

    [ QUOTE ]
    Athena is the goddess of wisdom, Ares/Mars is the guy responsible for war, though Athena is a better fighter than him.

    [/ QUOTE ]Actually, Athena had her devine finger in a few pies. Wisdom, war, the arts, industry, justice and skill.
  • ElysiumGX
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    ElysiumGX polycounter lvl 20
    I love the style of armor worn by the ancient greek hoplites. Great character. The weapon, shield, and helmets have nice designs. Her face shows some personality. I'm glad to see the breast aren't exaggerated, and fit naturally with the shape of the body. You must have a girlfriend. :P
  • RoachMXF
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    RoachMXF polycounter lvl 18
    a mistress, Elysium. I am flattered
  • EarthQuake
    i would work on the skin tone it almost seems like it differs a little bit, like the legs and breats have the same tone but then the rest of the chest/back its a little more blueish, and the face has a slightly different tone as well.
  • Herr-Maestro
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    Herr-Maestro polycounter lvl 18
    She does have a Raidant Glow about her. I prefer the more regal look to her, in the robes wi/ Spear & Shield. But she's missing her owl though, Maybe add a owl perched upon her Signal on her robe would add to the aethtetics a lil more? But she does look well done.
  • RoachMXF
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    RoachMXF polycounter lvl 18
    Here are some possible beauty render poses,what do you guys think?
    I sent JaimieF of Cgchat a P.M. and he said I can submit two beauty renders, but have to choose which one I wan't to be voted on. All I have left is the feet and the back of the shield, I am going to paint them and maybe add a few patterns to the cloth then I am out, what do you all think? how close am I to finished? Thanks everyone very much for the support. -Jeremy athenawip10-1.jpg
    athenawip10-2.jpg
  • Thermidor
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    Thermidor polycounter lvl 18
    put some gold trim round the bottom of the red skirt, i think both poses are good .... think the one with the robe is better , but its ahame to cover the details smile.gif maybe you should make the robe see thu .... GL
  • RoachMXF
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    RoachMXF polycounter lvl 18
    thats what I was thinking too therm, will be challenging, good call on the gold on red. At the moment I have an art test I have to do, then finalize this to be submitted by tomorrow.
  • RoachMXF
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    RoachMXF polycounter lvl 18
    well I just finished submitting her, I would like to thank everyone that took the time to check her out and give me critique. I am very proud of her, my best work ever and I think that is because I took the comments very seriously and took the time to really complete her. anyway here are the final beauty shots I submitted and here is the submission thread wish me luck. http://www.cgchat.com/forum/showthread.php?s=&postid=196752#post196752
    athenabeauty.jpgathenabeauty3.jpgathenabeauty2.jpgperspectivepolycount.jpgtexsheet.jpg
  • gauss
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    gauss polycounter lvl 18
    well good work--i don't know if it was already mentioned in the thread, but it's a pity that you've got the hiked-up straps of her underwear. otherwise it looks wonderfully period-centered; the underwear straps are a glaringly modern touch. still, a very nicely done model.
  • moose
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    moose polycount sponsor
    the face turned out really nice!

    i love the transparency on the toga thing... thats great. The lower body turned out pretty sweet too smile.gif

    only glaring things: her stomach "tummy" area seems a tad too dark, pretty much from the underline of the breasts to her bellybutton. Anatomically, the breasts seem too close together, but meh, i still dig it and its soft look. I agree with gauss too... hell if that was Athena, she'd be buff muff'in.

    smile.gif looks sweet though, good luck!
  • RoachMXF
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    RoachMXF polycounter lvl 18
    thanks guys, I see what you are talking about with the skin texture, I had actually noticed it before and intended on changing it but it slipped my mind during all of the other last minute changes.
  • Thermidor
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    Thermidor polycounter lvl 18
    really nice , looks great ... the robe did turn out looking great transparent ...

    wots your next project?
  • JKMakowka
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    JKMakowka polycounter lvl 18
    [ QUOTE ]
    well good work--i don't know if it was already mentioned in the thread, but it's a pity that you've got the hiked-up straps of her underwear. otherwise it looks wonderfully period-centered; the underwear straps are a glaringly modern touch. still, a very nicely done model.

    [/ QUOTE ]

    *emphasis added*
  • RoachMXF
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    RoachMXF polycounter lvl 18
    I might subtract the panties, they are the only thing (other than the make-believe armor and whatnot) that is not period based or that relevant, I was just getting cought up in details
  • RoachMXF
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    RoachMXF polycounter lvl 18
    I appreciate the idea on the silk therm, it solved my beauty render problems, it allowed me to show both uniforms at once, thanks.
  • IceWolve
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    IceWolve polycounter lvl 18
    Chest skin tone is look good, but the face still bothers me abit, mainly the lip and nose area.
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