Hey All! I've seen amazing pixel art here, especially love the demake dump. I'm the developer of the new game Retro City Rampage. We're running the first of many fan art contests to come. The task: To draw the PLAYER carjacking a flaming DLX-88 sportscar with his sweet light gun! You can add anything else to the scene you…
Hi guys wanted to share some new fan art animations i made from Sword Art Online 2. Hope you like them! also any feedback would be super! (ノ◕ヮ◕)ノ*:・゚✧*:・゚✧ [vv]134588897[/vv] [sketchfab]b1b63da9a2214bba85f384beabaabb33[/sketchfab]
My best wishes for her and her family. BTW, for me, it's incredible to see this kind of things happening, because they would not need to ask for funds in my country (sanity it's free), and we have insurances aswell.
✨ Volunteer 2D Concept Artist Wanted: Unannounced Game Project ✨ We’re looking for a passionate 2D Concept Artist to join our team on an unannounced project currently in development. This is a volunteer position geared toward beginner to mid-level artists who want to: 🎨 Build their portfolio with real game project…
Hey everyone, starting a new environment project and wanted to share the process. :) The scene will be a small-scale desert communication relay setup, focused on a contained area (~25x25m) with a strong focal point and clear composition. For this project, I’m focusing on improving a few key areas: * Stone sculpting and…
Thanks Asher for the feedback :) I removed the skill levels in the cv. It just felt more "wrong" than anything in the end as we all discussed :p I was thinking the same with the portfolio link, I just thought also that it could feel "inconsistent" in structure if I did that, but it could be better though. Will try and see…
We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…