So I'm working on a project for school, we've been tasked with creating a modular building set which can be used to create several unique buildings (2 different buildings are required for the finished turn in) coupled with no less that 6 props to litter the scene at least two of which must have normal maps. I've chosen a…
Hi guys... let me introduce myself first. I'm Piotr and I've been working on my 3D skills for last couple of years, still searching for that entry level job in 3D. -not so brief introduction- My goal is to be a character artist, all the way until the last year I have been working on characters but could never get to look…
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Hey guys! I'm starting my first character(at a good level of knowledge and skills) and I'm having problem thinking the entire workflow for him. This character will have: armor, belts, weapon and some props. My problem is how do i tackle this. Sculpt the high poly character in zbrush->retopo->uv's->texture For the props do…
hi so im just about to enter my masters year in 3d art and i want to do something in the hard surface area, when looking at jobs i always see hardsurface as vehicles, weapons, props and anything thats not organic really, but at the moment i can only really do props and weapons, do i need to be able to be great at modelling…
Hey guys I've decided to focus in the area of Environment and hardsurface prop work. I'm going to keep this short and simple as we all know what happened last time. I'm also not going to mention a certain factor about myself. We all know what that is ;P Anyway guys, seriously, alot of you are awesome environment artists so…
Hey Maiz, you've got some nice work in your portfolio. Carbine: The carbine is a nice model, nicely presented. Some nitpicking here but you the chipping on the wood feels a bit blobby and there is a hard edge that you can see on the handle. Looking at the wireframe there are a lot of pointless edge loops that you could…
https://www.artstation.com/artwork/elvdxb Hey y'all! My latest prop, a quick study in wood. A small prop project for a change! Sculpted in Zbrush, textured in Marmoset. Done under the tutelage of the great onehttps://www.artstation.com/nimlot
Yes make an Artstation, custom websites are obsolete these days so you can delete it. The work you put into it wont be for nothing because you gained experience creating it. As for your portfolio you still have some work to do like mentioned above by Taylor Brown. You also need to ask yourself what you want to specialize…
I don't think there's a standard method. The method described in the 3D Motive tutorials (awesome btw, I purchased the videos too) seems to be more useful for buildings and the link because it's mostly straight lines and flat surfaces. But I'd say you can do handrails too, quite easily. It depends on what kind of handrail…