Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine
A recent project that I completed. Over the span of ~2 months, these environments were created with 3dsmax and UDK for use as graphics on the website www.zenneo.com. And the video [ame=" https://www.youtube.com/watch?v=ShEYyc_dzJs"]UDK - Zenneo Tower - YouTube[/ame] Thanks!
Hello poly. I Got a sculpt and want project normals onto my retopologized game mesh. I've used 3dsmax projection but notice it caps detail. I know there's a normal map feature in Zbrush. What's the process.. Import the game mesh?
Hello, I'm looking for a max tool, script were i can see the elevation profile of a spline. I have looked at several forums and sites but i couldn't fine any links or hits to a tool or script, for 3dsmax. Ciao
Welcome in this beautiful day. Houdini 15 should be released today, but before it happens you can read the future list. For 3dsmax guys, there is a Houdini Engine for Max available for testing, but it's only on Github, so I suppose it will require compilation.
Hi, I want to follow the concept art to match with the 3d. I use the match perspective in 3dsmax which look fine but it's not . did I do something wrong ? is it the camera setting problem ? what the best way to match the perspective ?
Hi all i looking all over the google and cant find any good and easy character low poly modeling tutorial i have seen old one but is there something new to be little easy then the old ones i use 3dsmax
In case anyone is still following this thread, I've posted a video showing of the latest version of the script over here: https://polycount.com/discussion/216710/3dsmax-make-planar-advanced-script
Hi, If you are using Max go grab Neil Blevins' SoulburnScripts - I use the Wire Maker script for most of my cabling. http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
With 3dsmax character studio and I'm pretty sure with motion builder you can save and load animations between rigs. You can do this with a lot of rig/animation systems out there.