It could be the camera FOV although that distortion looks a bit more like a rough attempt at a fish eye effect.
Unless the concept artist paints over a 3D model (this doesn't look like it is) then theres a 99% chance the perspective is botched in some way and you will not be able to perfectly match it in 3D. When you paint you can do a lot of bullshit that will look okay on paper but simply cannot work in 3D space.
I'd just eyeball it. Block in primitives while comparing the heights/length/width of the different elements, furniture and windows etc. Try to capture the artists intention rather than trying to exactly match their execution (which is necessarily rough). Here this looks like a studio apartment with about 2:1 depth:width ratio.
thanks guys, so are the common way is to eyeball it and match it without focusing in perspective. if I get an interior sci fi concept with good perspective, do I just match it so it look nice and get as close as possible. and of course to be aware in the size and scale.
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Unless the concept artist paints over a 3D model (this doesn't look like it is) then theres a 99% chance the perspective is botched in some way and you will not be able to perfectly match it in 3D. When you paint you can do a lot of bullshit that will look okay on paper but simply cannot work in 3D space.
Best you can do is get as close as possible.
your FOV could be too narrow.
so are the common way is to eyeball it and match it without focusing in perspective.
if I get an interior sci fi concept with good perspective, do I just match it so it look nice and get as close as possible. and of course to be aware in the size and scale.