Hello everybody! This is my first post here on polycount. So thank you forward to be patient with me! I'm texturing (yep, that's my 1st time) a low poly model of a gun. I made hi-poly then lowpoly and did a transfer maps in Maya for normal maps. And that seems ok At this point i should make a normals for the "inscriptions"…
Hi everyone, I am the Project Lead of an upcoming indie title named INT. We have a fully staffed team and have made a lot of progress over the past 5 months. I am looking for a final team member who can assist in filling a few holes in our team mainly with Textures, HUD Design, and Icons. We are using the Unity Game engine…
Hey everyone! I am new to this forum so I am sorry if I do anything wrong or break some kind of rule :D I've been looking at some of the work on this forum and its pretty amazing, so I thought this would be a good place to ask for some help. I am planning to work on a level in unity based upon the art style of Zelda…
The last weeks were a little bit hard for me. I looked for some work which will help me to harness my skills further but unfortunately there are not many open trainee or internship positions in this area in Europe, so I lost a little bit faith in my dreams. Neitherless thanks to my girlfriend who supports me a lot I…
i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
Hello, I am looking for someone who can create some handpainted textures (tileable mostly). If you are interested, just write me a PN or an mail: info (at) elements-of-ice-and-fire.com with a link to your portfolio and your quote for a texture. Examples of the style I am looking for:
I have recently been testing substance painter 2 and it can handle pretty high poly meshes. You could try to texture there and render in toolbag 2 which can handle high poly as well here is my workflow and result> In this personal project I tried to make another approach at high poly texturing and rendering. I used Zbrush…
I'm a bit torn. After checking out Racer445 Tutorial at the Next-Gen Hard Surface forums I don't know whether to use Alec Moody's hard surfacing texturing technique or Racer's. Racer seems to use a photo base most of the time but Alec doesn't. Both techniques are good. Maybe I should mix it up but it's gonna be hard to do.…
Hi guys, I'm currently working on a hand painted house and I'm having troubles with max view port. My texture looks very blurry and dark. I have been doing research and it is not a gamma issue. I have also downloaded the script nitrous set texture which didn't correct the issue. I have tried enabling materials : realistic…
Hey, I'm trying to figure out how I would create a looping rain ripple animated texture. Anyone have an idea how I could create such a texture? Here is an example of what I need, I need them at a constant rate, but this movie helps understand what I'm talking about. [ame="…