Can anyone tell me how to get my micromesh out as a texture alpha in zbrush?...... the object is already uved... and all completed i just need to get the texture out thx in advance!
Hey to all, I was wondering if in UDK you can project a texture on an animated model (skeletal mesh) without world based variables and distortion on the texture projection. No need for a solution, just curious if it's possible.
Hello everybody! This is my first post here on polycount. So thank you forward to be patient with me! I'm texturing (yep, that's my 1st time) a low poly model of a gun. I made hi-poly then lowpoly and did a transfer maps in Maya for normal maps. And that seems ok At this point i should make a normals for the "inscriptions"…
Hi everyone, I am the Project Lead of an upcoming indie title named INT. We have a fully staffed team and have made a lot of progress over the past 5 months. I am looking for a final team member who can assist in filling a few holes in our team mainly with Textures, HUD Design, and Icons. We are using the Unity Game engine…
Hey everyone! I am new to this forum so I am sorry if I do anything wrong or break some kind of rule :D I've been looking at some of the work on this forum and its pretty amazing, so I thought this would be a good place to ask for some help. I am planning to work on a level in unity based upon the art style of Zelda…
The last weeks were a little bit hard for me. I looked for some work which will help me to harness my skills further but unfortunately there are not many open trainee or internship positions in this area in Europe, so I lost a little bit faith in my dreams. Neitherless thanks to my girlfriend who supports me a lot I…
i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
Hello, I am looking for someone who can create some handpainted textures (tileable mostly). If you are interested, just write me a PN or an mail: info (at) elements-of-ice-and-fire.com with a link to your portfolio and your quote for a texture. Examples of the style I am looking for:
I have recently been testing substance painter 2 and it can handle pretty high poly meshes. You could try to texture there and render in toolbag 2 which can handle high poly as well here is my workflow and result> In this personal project I tried to make another approach at high poly texturing and rendering. I used Zbrush…
I'm a bit torn. After checking out Racer445 Tutorial at the Next-Gen Hard Surface forums I don't know whether to use Alec Moody's hard surfacing texturing technique or Racer's. Racer seems to use a photo base most of the time but Alec doesn't. Both techniques are good. Maybe I should mix it up but it's gonna be hard to do.…