[Premises] I'm planning a small scene for Sketchfab that will include some vegetation, some objects and possibly one or two human characters. For all I can remember Sketchfab has a limitation in terms of UV channels, maximum two, thus the altas method. Possibly one 2k or 4k texture containing all the vegetation and objets,…
You wake up with no experience or portfolio. Your objective is to find a 3D job fast. What do you do? What would you specialize in and why? How would you build an interesting portfolio? What jobs are you applying for? What kind of companies are you looking for? I'm asking for a friend :D ps. please answer
Hi everyone! i'm using vray for 3ds max, and i really enjoy working on this software, but now i'm stuck and i really want to know how to do this kind of texture of two different reflectives parts on the same material (like here with paper with low reflection and the writing on it with gold reflective material in the same…
I pulled a random set of concepts out of my saved collection to consider for my next project and would like to know what you all think it would take for you to complete some of these. I have never created this sort of model for a professional purpose and am curious whether or not I could currently survive in that…
I'm looking for a way to give an object an inner glow, similar to the effect seen in this Cinema4D article: https://lesterbanks.com/2014/11/create-inner-glow-effect-c4d/ The article mentions using an 'ambient occlusion pass that is piped into the luminance channel of the texture that you are using'. I'm still learning SP,…
Hey guys, i really want some tips about this. I found really good reference from character,creature or hard surface things, But the problem is, i only found for example one peace of reference.Most of them are from Cghub site. How should i start sculpting in ZBrush for just one image, and i don't have like orthographic view.
Hi guys, I'm an urban planning student. Most of my visuals are of exterior parts of the city (public squares, parks, streets etc) My goal is to make them as photo-realistic as possible. Would you mind to take a look at this latest render and suggest how I can improve on the realism Software: Sketchup Render engine: Vray…
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I threw together a quick video that explains a bit about lightmap resolution and how it affects your shadow quality in UE4. Hope it helps, if you have any questions please let me know. Cheer! Video Link : https://youtu.be/I2kl-dcPtwI
So I am creating a grandfather clock and I am not sure how to make select polies appear as glass there is another polycounter that achieved what I'm trying to I was also gonna do final in udk as well http://www.polycount.com/forum/showthread.php?t=78698