I'm making Arni in Blender (don't be confused by z-brush-like matcap), he's mirrored yet, but I'll aply the modifier later, I want to ask whether the topology is good. I'm asking because there are lots of different topology guides and it's very difficult to decide which to use. Also I would be glad to get a link for…
It isn't multi cut tool. Trying to find a tool that was in 2013, It's a slice plane tool that upon use creates a plane with no texture applied to it that will slice the object depending on the planes location and rotation. It can be limited to a single axis eg. x, y or z and can have multiplier slices done at once…
We (hi-rez studios, an Atlanta, GA based company) are currently looking for high res environmental artists for an MMO title we are developing on the unreal 3 engine. Someone experienced with z-brush(not required but a bonus), rendering normal-maps, etc and talent to go along with it. Email me (smcbride at hirezstudios dot…
First post here, hope I'm doing it right. I'm working on this character, which was mainly for learning about retopologizing. At this stage, I just want to clean up some of the low res geo a bit around the legs and feet, then go paint him up which I probably should have done at the initial high rez sculpting stage. Anyway,…
I haven't pimped anything off in a while in fact I haven't had much time to do much of anything computer related... /me wags fist at job! The "plan" is to get this model to a stage where I can bring it into Z-Brush and start the learning process, MAYBE find a way to squeeze out a normal map? 2829 tri's right now trying to…
Your question should be posted here: https://polycount.com/categories/technical-talk and there is no image in your post above. There is no profile on your lowpoly. Just like you have followed the shape at the base you have to follow the shape of the handle. For baking your lowpoly has to follow the form of the hipoly as…
In order to improve my concept skills and in order to get some ideas going I propose meself with a challenge. Sketch a concept for every hero of the requirements page starting with A as in Alchemist and ending with Z like Witchdoctor. Set time to complete: dont know yet, but i wanna go fast on this as I try to get as much…
DL this: http://www.techpowerup.com/downloads/2039l/GPU-Z.0.5.5.exe And it should tell you what card you have. nVidia 400+ or ATi 5000+ cards should allow you to access Tesselation. A small tutorial so you get the idea on how it works: [ame=" https://www.youtube.com/watch?v=yM78rAu1HTU"]UDK Tutorial DX11 Tessellation…
really cool detailing Concept wise I wonder, if you can project a keyboard on nothing but air, why not project a screen? in case you are wondering current cutting edge technology of projected keyboard still requires a surface so that the light beam collide with something and the Z axis of where the user fingers tapped can…
Here's a rock a did a while back, I hope that it helps as a visual aid. Its all in Zbrush, but for more complex rock formations I use a combo of Z and 3D coat. You would like to have clear cut and defined areas for your rocks, and try to balance noise and calm as you compose them. As for your reference, if can be broken…