Hi everyone, I'm having some poor results when trying to combine normal maps in Substance Designer. FIX: 1 set of normal maps had its green channel the wrong direction!!! Anyways! Also, what I see in the viewport is very different from what I see in engine. VERY different. I am using the PBR Spec/Glossy shader. In 3DO,…
Hi, i've released a package called 2D Retro Platform Kit (2D RPK) some days ago on the Unity Asset Store an i would like to know what you think about it. It is a kit of pixel style retro game art composed of 169 sprites and 180 prefabs that you can use to develop your own 2d platform game in Unity. It is available here:…
Hi, this is my first post on this board so I hope this is posted in the correct place. I've recently been modelling and texturing a motorcycle, partly so I can get some practice with PBR Materials but mostly because it seemed like fun. The design was originally a Suzuki TU250x, but I ended up taking quite a few liberties…
Hello fellow Artists, I have recently finsihed my Animation Demoreel. Would love to get feedback/critiques from you guys. https://vimeo.com/185539800 Thanks.
Hello VFX community! We (PopcornFX & Real Time VFX) are organizing a VFX contest! Send your submission until April 13th to be one of the 3 winners of our sponsored VFX challenge! Huge thanks to our partner #RealTimeVFX & our great sponsors HoudiniSideFX Substance by Allegorithmic NVIDIA Jury & prizes to be announced…
Hi, I´m in need of some technical advice as I´m starting to hit a wall. I currently look into buying a wacom mobile studio pro and realised having a powerbank with it would be absolutely crucial. After contacting wacom customer support, they helped me with finding the voltage setup I need but after looking for hours, I…
I've had this issue for a while, but for other objects it wasn't as important (cube being limited to 50x50x50 etc). The Curvature slider for the bend modifier only goes from -2 to 3, in degrees. I can change the value directly, but then it becomes difficult and cumbersome. I tried looking in the bend deformer options,…
As it has gone public finally, here's the according Master Thread for technical questions and tips for the CryEngine 3. Edit (end of 2014): https://www.youtube.com/playlist?list=PL4AluGdTlI1oueUQlkaUnTdfVUzci0FSm Thanks to TAN of reminding me of this - Free3Dee guys have done an awesome job in covering a lot of CryEngine…
ookay, some of you are ready aware of it but I started a tutorial on how I put my character into doom3, calculated the normal maps with the d3 engines and such. so there we go, part 1 : setting up and creating normal maps for your model (character or not) for doom3 <u>Introduction: </u> Welcome in my first tutorial ever.…
Hey guys, I have recently joined the Artstation Challenge: Ancient Civilizations: Lost & Found. I want to create a thread here to get more feedback. My submission: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/12570?sorting=latest…