Hi everyone, I'm having some poor results when trying to combine normal maps in Substance Designer.
FIX: 1 set of normal maps had its green channel the wrong direction!!!
Anyways!
Also, what I see in the viewport is very different from what I see in engine. VERY different. I am using the PBR Spec/Glossy shader. In 3DO, everything looks great, UE4, and CE. Substance is the only app that I have a viewport issue with. You can see in the images, the reflection looks way different. It's to the point that I cannot use the app for texturing because the result is so different.
To clear up on the viewport problem, it's almost exactly identical to these problem.
http://forum.allegorithmic.com/index.php?topic=1851.0http://forum.allegorithmic.com/index.php/topic,1629.msg7180.html
EDIT 2: Physically Based shader displays the gloss correctly, but the Physically Based Gloss/Spec does not.
So I'm wondering if this was addressed as the thread ended with
Hum, strange, in the last image I posted I did put both point lights color to black...
EDIT:
No you're right: while it wasn't a problem with the point lights, the metallic/roughness shader was just quite bright because of the HDRI image.
In other words, yes the metallic/roughness is correct, while the specular/glossiness seems to be broken.
Viewport
In Engine
Replies
Note: the game engines usually compress the normal map and it can produce noise/artefacts
Nicolas
I fixed the normal problem. The main problem is what I see in the viewport with the Physically Based Specular Gloss does not reflect what the textures look like in engine. The Physically Based shader seems to work fine; however, the Spec/Gloss does not.
Edit: Added these to the Allegorithmic forum as well, sorry for cross posting. Wasn't sure which to post on since there was a topic there as well.
Substance Designer
Toolbag 2
3DO
Since all these render engines (SD, Marmoset, 3D0) use image based lighting, this detail is critical.
I did do some more research into it and I think I have a fix that matches what I see in TB2, CryEngine, 3DO better. Info posted on your forums.
http://forum.allegorithmic.com/index.php/topic,1629.msg10080.html#msg10080
I ended up grabbing Toolbag 2.05 and everything looks much more similar. Now to test it out in CE.