Great work! Very clean and perfectly executed! I would say there is a level of detail missing as it reads much more like halo than starcraft. Starcraft even for an RTS has a great deal of detail and I would say you have good big and medium detail, just missing that tertiary loving.
A friend of mine showed me this today.. seems pretty awesome! A Starcraft 2 Model (.M3) import plugin designed for 3ds Max 2010. Currently Imports: - Geometry - Bones - Materials - Animation http://www.sc2mapster.com/assets/m3-import-plugin/ (sorry if this has been posted somewhere else.)
I had saved this concept by Nelis that I found in the waywo thread a while back. It's a cool rendition of the Starcraft wraith. Anyway I hadn't done any large project like this before so this was a good start. I've still got a bit to do before I can show renders of the rear and underside, but I've been getting anxious to…
Here are my first few screen caps of a StarCraft 2 Siege Tank model i will be working on. It is a WIP and all and any feedback would be greatly appreciated. thanks in Advance! These are my main concept photos. And these are some ScreenCaps of my WIP Tred Close-up Top View Side View ...Updates to come very soon!!
Looks really cool, especially the modeling is impressive! Are you going for a Hearthstone or Starcraft look in therms of texturing and rendering? I've never played Starcraft so I can't give you any feedback on that. I see you have some cool interactions in mind.
At my last job I somehow ended up making 3 different cycle props, so I'm continuing that tradition here with Starcraft's take on the hover bike. Starting my high poly, this will have a low poly bake too. Update: Final texture Marmoset viewer on my artstation. UPDATE -- Unwrap + Normal + AO bake --- Update -- Did some…
The turn-based world map side to Total War and (to a much lesser extent) DoW2 or whatever is reminiscent of the Civilization series; it is turn-based strategy. Like the board game, Risk. It sounds like you are more a fan of realtime basebuilding and unit control? If you ask me, that is classic RTS, present in any Warcraft…
Process question: http://phillgonzo.deviantart.com/art/Terran-Warhound-358687805 So for the typical Starcraft 2 unit, are they actually sculpting high-res sculpts and baking it down, or are they just doing nDo-like operations? Or do they actually sculpt a high poly version that matches the very low poly asset they're…
Hi everyone My name is Mark and I'm owner of video production company Homeworld Pictures. Currently with my team we're preparing exciting new project that's based on known and liked universe of Blizzard Entertainment game - Starcraft. Our crew name is Real Life Raid. We're finalists of the 2013 Blizzard Talent Contest and…
dun dun dunnnnn... Yo. heres a work i did a few months ago. Its my recreation of that one shot from the starcraft 2 cinematic with the space marine dude getting hooked up into his armor. its definitely not game res. and it was rendered in max using vray. but i was tinking of making lowpoly version in the future. only post…