well it took me nearly 1 hour to get the model done and uvmapped,then about 6 hours to paint the texture.I usualy start modelling and forget about anything else for 6-7 hours non stop lol like a machine
made a small video clip displaying how fast you can be with unfold: http://www.dejawolf.com/tutorials/maxbug/fastuv.avi this bug is one of the largest speedbumps in my UVmapping workflow, because unfold has the ability to be even speedier than it is now.
You can still fix it easily, if you're willing to do redo UVmapping again. Simply delete half your model now. Remap it. Then mirrow your mesh, and put them back together.
Ok what I need to do is , make a low poly model out of my supermillionaire model , and uvmap it , then get the normals and other maps from the high poly to apply on the lowpoly and put it into a game :) ...
i would like to be honored to uvmap prs phils latest model download here you can now skin the monster i have made a christmas monster i hope you like it
messing around with tiling. my scan from this canvas paper i used is making me laugh. lol, next time i doodle it will be on normal paper... i think im going to print out my uvmap and draw on the paper. :shrug:
what 3D app are you using? In Modo i just tab Backspace to delete edges while keeping the faces and the UVmaps, Maybe just go to your Edge section and click on Delete Edges, maybe it works the same way in other apps.
hey guys, thanks for your comments! i will definatly release some sdks soon. most of the models are not uvmapped, or need to be re-done. and cholden, yaeh, im working on skinning myself... and have been for awhile. i havent gotten too far.
You don't need that much padding as you have on your first uvmap picture, but you don't have enough on the second picture I think. You are wasting almost the half of the uvspace on the first pic.
I believe its something to do with angles, and what the normal map can see (really bad explanation). Are the sides of the Straps Uvmapped? did you separate the straps from the body when you baked?