miauu's Transfer Edges Poly <-> UVW allows you to transfer(convert) edge selection from editable poly object to edge selection in uvw modifier(uv edges) or to transfer(convert) edges selected in Unwrap UVW modifier(uv edges) to editable poly edges. Poly to UVW transfer works with Editable Poly objects only. UVW to Poly…
On PC it is not so typical to cull on face level. Backface culling is basically a hardware feature, but frustum/occlusion culling not, you have to code your own algorithms leveraging GPU/CPU to do that. The static geometry of say good old quake/halflife levels indeed are culled on face level by CPU, prior sending to GPU,…
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
I have tried using Maya´s transfer maps but cant get it to work the way I want it for this. I have a Diffuse texture for my model, the UV for the diffuse is full over overlapping UVs and such so I want to transfer the texture to my second UVset which is all unique UVs, second UVset is meant for Normalmap and AO. I want to…
Ok maybe a bit OT, but what about animation costs (e.g. transformation costs). More vertixes would certainly mean higher transformation costs or is that mostly limited by the number of bones (and level of weights) anyways? And what about vertex animations (.md3) and those new Dx10 geometry shaders? Of course given the fact…
Hey guys! I'm trying to figure out how to transfer UVs between models with different topology: 1) Created high-res model in Zbrush, painted and textured 2) Re-topologized in Maya with Quad Draw, so it's a completely new mesh all together 3) Want to transfer UVs from high to low so I can use my normal and texture maps from…
Post some screen caps of your transfer settings and the white line that shows up. Might help a bit more. :) As long as the two meshes are in the exact world position, Mari usually does a nice job of transferring via layers. I can't remember if I've transferred colour info before, but I've transferred 16bit displacement…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Current blockout progress for the chosen character concept I'm doing. Added some additional elements based on The Hunter from Bloodborne. And went back to sort out the topology of the previous outfit. Sorted out the t-shirt and pants, merged the pieces together, and transferred the details for a cleaner high poly.