The model is looking good. The words in your last two posts sound like ai-generated summaries, they don’t read like human-written text. Be careful with ai as a writing tool, it tends to generate a certain formal style.
Rebel Camp Games started out with me as solo developer who made ARPG Emberheart and released survival game Forests of Augusta. Now we are a core team of 2 people working on a prototype for a pirate themed ARPG called Oceans Dark: Curse of Mithra. We have made a lot of progress in just 3 weeks time. We aim to have a…
just finished this last night. loved the fact that a few areas took me a few tries to get through. overall I'd say Moscow looks pretty dam god considering we have over 90 warheads targeted at Moscow alone.
Character artist sought for work on machinima project Photographer looking for artist to: Re-texture and modify two base models of bodies Combine bodies with supplied photo-textured heads Generate LODs Prepare for use in Cry Engine 2 via Maya animation import. I have a pretty cool animation workflow using Maya and MayaCGF…
Hi Adobe Designer gradient node comes with a great fast color picker. While Photoshop picker requires to pick tones one by one. How could I be as fast in Photoshop? (currently either using SD and copying over to PS either using Random them remapping colours)
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
I dont know if you guys have been watching developments with the industry at large the past few years via IGDA and other organizations (like the local WSA). There is a push to have employees "certified" to work in particular areas by companies and recruiters. The reason behind this is to cut the amount of money wasted…
I agree about UI cleanup. I mean, WTF is with the Render to Texture dialog? It's friggin chaotic. Material Editor needs an overhaul. I mean, I know Max much better than your average artist, and yet there's still some shit hidden in that interface that I almost never use even though it might be worthwhile. For…
Copied and pasted from my most recent update on my ConceptArt.org sketchbook thread. I figure not everyone goes over there, so I'll spread it around... did a bunch of scanning tonight... Here are some assorted scraps I've managed to accumulate over the last month or thereabouts. Pencil scribbles (the shapes are from…