Hi
Adobe Designer gradient node comes with a great fast color picker. While Photoshop picker requires to pick tones one by one.
How could I be as fast in Photoshop? (currently either using SD and copying over to PS either using Random them remapping colours)
Replies
When using the CC Library gradient option (not too bad ; many extra click ; better than nothing!)
Then how do you use that same gradient for a “Gradient Transfer Curve” ? from Image menu
A sbsar using the dynamic gradient could be as efficient - Just not sure if my licence is up to date for sbsar usage.
I've not used the in-photoshop substance nodes but assuming there's support..
You 'should' be able to sample n points along a spline/curve to generate a gradient (just lerp from point to point in a pixel processor) and feed that to a dynamic gradient map node that maps the values to your input texture.