I went ahead and modifier the HP LP renamer to suit my pipeline a bit better. I usually have the HP named the right way, and the LP in a byproduct of that of a weird random name like cube.001 So I tweaked the op to pull the naming from the HP. Dropping it here in case someone wants it as well. class…
You can merge all, dynamesh it, sculpt, polypaint, decimate and export to obj. Use xnormal to bake the sculpted dynamesh sword into your original (unwrapped) sword . That way you don't lose the original topology. 1- GOZ - 3Ds max > ZBrush 2- Merge all 3- Dynamesh 4- Sculpt / polypaint 5- Decimate !- if needed -! 6- Export…
Hello everyone, I've recently started Zbrush (1 week in), but I've been working with blender for quite some time. Over the last week, I've been able to learn Zbrush as far as sculpting methods and effectiveness of design. However, my question is regarding the process of work-flow between all the programs. This is what my…
Hi, so I try modeling the pieces for tabletop sim. The board game is called quadular and there is not a bord existed in the workshop. So why not try make it my own. Well I use 3ds max to model the pieces low poly. I even applied smoothing groups. But after exporting to .obj, all the polygons are smooth instead of hard.…
Sorry to bump an old thread yoou can use thi sscript as a shortcut for #1 - mines alt + a (for align). it will align both the move and scale to to the selected face/edge's axis. global proc alignAxis (){$compselection=`ls -sl -fl`;if (`size($compselection)`){if (`size($compselection)`<=1){manipMoveOrient…
the pc bathroom is a collaborative 3d modeling activity inspired by the pc stall thread. there is no end in sight with this activity, the aim is to have some fun and create something collaboratively using dropbox. together we'll model the bathroom of polycount. dropbox is a free and easy way to share and store your files…
update, now it incorparates the selection of a poly object under the following conditions it will snap all verts of the poly object - you are in sub object mode 1 (vertex level) but no vertex is selected - you are not in sub object mode 1 - or not in one at all at any other case meaning that if you selected a few verts it…
You are going to have to export from ZBrush to an .obj file, then import the .obj file into Max. .obj is a standard file format that is supported by just about all 3D modelling/sculpting/re-topo packages. * In ZBrush, there is an export tab be at the bottom of the Tool menu on your right (also can be found under the Tool…
Hi! Using sets for the polygroups actually a great idea. I'll look into it. The problem is here: I chose the type of communication between maya-zbrush-max-etc to be one single obj file is to make it more simple. So for example using obj files per geometry would be harder to implement in Zbrush. Zbrush now has some…