Thanks for your support! @Domax: Next step will be placing lights and shadows, then refining everything and painting over the lineart. Hopefully I can post more progress soon :D
Anyone want to critique it? From rendering to lineart to background story, etc? He is a scifi type of character who plays what is his universes version of football. Can read more into the description on my deviantart page.
Hello everyone! Thanks for the kind words guys! I did a third color comp where I punched up the colors a bit, and I did the lineart as well. Now it's on to grinding! :smile:
Anyone want to critique it? From rendering to lineart to background story, etc? He is a scifi type of character who plays what is his universes version of football. Can read more into the description on my deviantart page.
booh ya :V Edit: Did some gross quick lineart and color slap in Sai, just to solidify composition bit more, time to but this baby back into PS oven. Edit2: NO BRAKES ON THIS TRAIN
A cleaner, re-jigged sketch of the shot. some quick lineart thrown on. I got busy with a friend in town so i had to put this on hold but hopefully this weekend i'll get another crack at it.
Moreeee studies~ Slowly getting into the habbit of sitting down and doing these as oposed to procrastinating endlessly! Steps of my blotchy process~ http://i62.photobucket.com/albums/h91/Jackwhat/0413Study_Steps.jpg Lineart / anatomy studies~
Hi there! I haven't found a solution to this but I was wondering if anyone happens to know what is causing this issue? I am currently following a tutorial and for some reason when I RGBA split the gradient Linear map and shove that into normal it creates this weird normal effect. It should be coming out as a smooth slope.…
The base movement is not bad, it just depends on what your going for. The movement seems very linear/robotic like. You might want to add some more smoothing. Although its a very abstract scene with a skeleton, so rigged/linear motion could work. I made a short film awhile ago that had some dancing skeletons as the credits…