Hi there everyone! After years and years of not really being around, I have an actual project to work on again.We have thrown around "Platinum Formation" and a bunch of other names, but insofar nothing has really stuck. For now I can just describe it as like Assault Suits Valken/ Front Mission GunHazard where the main…
Hi there so working on making this anime character of mine into 3d. I got his body and outfit right but well I like to make sure i'm taking the right approach for the uv unwrapping. Just i seen many tutorials so the information tend to get confusing for me. I see some stretching on his shoes but however on the un map, the…
Hey! I don't know too much about fighting games, however during my search, I stumbled upon this guy Sodom and super liked his look: image source: https://capcom.fandom.com/wiki/Sodom Not sure yet about exact technique, leaning more towards low-spec, perhaps just hand painted. Target engine: Unity? Rigged and posed. As a…
Hello everyone! i am trying to go with the Fortnite characters look, this is a first wip of the highpoly, would really appreaciate feedback if possible, thanks!
ive been tinkering abt with this character for a while lemme know your opinions and sound advice also the body is low poly&baked, the helmet is still hi poly and its not too late to change the design, sleek, hard-hitting, and determined are the words i mapped for this characer thanks in advance
Hey, Im back with another dev update, Im very happy with the results. I learned how to code my own AI and add customizeable outfits using the Mutable plugin. This is just a WIP of my game and I'll be adding the environment and character clothing modeling soon. If I'm missing something , leave a comment below and I can…
I’ll be sticking to the fighting game genre, drawing from
Battle Arena Toshinden 2. Toshinden and Toshinden 2 were some of the first 3d
fighting games I remember playing and enjoying…and especially liked seeing all
the character illustrations in magazines, with Tracy being the standout. image source:…
Current WIP Parkour/Freerunning girl (in progress) Jouster (DONE) : Game character for school project (Done) : First Post As the title is saying, I am going to be creating characters for my portfolio in this thread. And why do I start with this now? It is because I am currently attending a polytechnic school, which means…
I don't agree with danshewan completely, yes, learn the app and tools on simpler things but you should start getting familiar with modeling organics as soon as you have a good grasp of the tools. Prop and environment modeling is a field unto itself with its own rules and constraints, I am no pro but I did find that my…
Environment art is probably somewhat more in demand but doesn't mean it's easier. Character art is one of the most difficult roles to get into, highly competitive and requires a wide array of knowledge, especially anatomy. Based on your current portfolio, I don't think character artist is a viable path. But at the end of…